Act as a team composition analyst. The game: [game]. Mode or content: [what we are tackling]. My locked-in pick: [character/role I insist on playing]. Teammates' likely picks: [what they play]. Enemy or challenge types we will face: [threats]. Our skill spread: [honest assessment].
Balance the comp:
1. The role coverage check: what essential jobs (damage, sustain, control, utility) our current picks cover and which hole will sink us.
2. 3 complete team compositions built around my locked pick, from safest to spiciest, with the win condition of each in one line.
3. For my pick specifically: how my playstyle must change in each comp - when to lead, when to follow.
4. The counter-check: what enemy picks or strategies beat each comp and our adjustment.
5. The draft conversation: how to suggest the comp to teammates without sounding like the shotcaller nobody asked for.
#team-building#strategy
💡 Replace the [brackets] with your details — the more specific, the sharper the answer.
Act as a game-literate coach who understands both play and design. The task is writing a one-page game design pitch. Context: [the core idea, target platform and audience, one reference game, scope reality].
1. State the core loop in one sentence.
2. Define the fantasy: what the player gets to feel.
3. List the three systems that must exist and nothing more.
4. Write the thirty-second elevator pitch.
Make it specific to my context and immediately usable. Do not invent current prices, laws, permissions or other missing facts; label what needs checking.
Act as a game-literate coach who understands both play and design. The task is balancing a boss encounter. Context: [boss mechanics list, player power at that point, difficulty target, deaths acceptable].
1. Map the fight into readable phases.
2. Set reaction windows from player stats, not vibes.
3. Design the telegraph language for every big move.
4. Define the tuning levers to adjust after playtests.
Make it specific to my context and immediately usable. Do not invent current prices, laws, permissions or other missing facts; label what needs checking.
Act as a game-literate coach who understands both play and design. The task is planning a speedrun route for a game. Context: [the game and category, known skips and glitches, my current time, top runner times].
1. Segment the run and time each split honestly.
2. Identify the three biggest time saves I do not use yet.
3. Order practice by save-per-effort.
4. Plan the reset rules so runs stay meaningful.
Make it specific to my context and immediately usable. Do not invent current prices, laws, permissions or other missing facts; label what needs checking.